![]() Then the DM gets to have their own Uncertainty mechanic in not knowing when the critter will get that power back - and more importantly, the critter can get the power back but the DM is still in control of when they use it. For most monsters, their Recharge ability is their signature power, and the DM's fun is watching the players clench their sphincters when that signature power is unleashed upon them. Monsters that merit it have an ability on a Recharge that allows them to do something flashy, cool, dangerous and extraordinarily powerful.but only occasionally. Especially considering.:Ģ.) "Monsters already have their own inherent crit-like mechanic - Recharge abilities." It's a problem, and removing the ability for monsters to roll critical attacks solves the problem. I've been on both ends of it, it's especially an issue when the DM is doing what good DMs do and running encounters where the party is outnumbered as well as simply encounters against one chonky chungus. Monsters need to deal the damage they do to be able to properly threaten PCs, but that means the monster scoring a crit is catastrophic in eearly tiers of play. Doubling monster dice is enormously more potent than doubling a player's single weapon damage die, and that has serious impacts on game and encounter balance. Monsters that have only a single die for any given attack they launch are an exception rather than the rule. Monsters regularly roll multiple damage dice for their attacks. Was it an overtuned encounter I learned a lot from regardless? Sure thing - but what stuck in my mind most of all was how terrible monster crits are in low-level play. I fudged openly, and with my players' full knowledge, because that crit was bullshit. I later ruled that the character came to with one hit point due to a heroic effort of will so that my buddy could play in the playtest. This was a playtest game to help a mostly-new batch of players shake down character ideas and help me get a better grip on GMing, and before Rize had even gotten to do a single goddamn thing he was down and out of the fight. Did I love that moment? Was I smiling and exulting at my great good fortune and filled with glee at my superior DMing? No. The monk went from fresh and ready to fight to 0HP and out of the combat in a single blow. This has happened to me, in one of my very first forays as a DM - I attacked the level 2 monk in my party with a thug's heavy crossbow during the first round of initiative, before any player had gotten to act, rolled a critical hit, and nearly maxed the damage. I'd like to argue the rules changes' case, and perhaps influence hearts and minds so we can retain this cool new rule and all the new design space it opens up moving forward.ġ.) "Monster Crits are too swingy, especially in tier 1 play"Įffectively, this is when a DM inadvertently murders a PC with a single critical hit. Regardless of these reasons, the forum immediately lit itself on fire in strident protest over the "neutering" of crits and the removal of a Fun DM Moment from the game. There are a number of reasons behind these changes, many of which were elucidated by Jeremy Crawford and Todd Kenreck in the video accompanying the playtest document.
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